He pointed to studies that showed long term deflation in games with extremely active secondary RMT markets such as World of Warcraft, EverQuest, and EVE Online. Richard Heeks of the University of Manchester disagreed in a paper published in the Journal of Virtual Worlds Research in 2010. But is that true in virtual world economies? Dr. The classic real world economic theory is that an increased money supply results in inflation. In today's post, I'd like to tackle a subject that even subject matter experts disagree on: does RMT cause monetary inflation in the virtual worlds in online games? In last week's post, I wrote about the five reasons that real money trading is bad for massively multi-player online games (MMOGs) according to a paper published by Dr.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |